Version 0.5 Changelog


General bug fixes

  • Fixed an issue with teleporting back to the gun shop in the hub
  • Fixed an issue that made the time spent in a level get reset when loading a checkpoint
  • Fixed an issue that would causes cutscenes to always skip
  • Fixed an issue with the aim system that would cause the weapom to jitter
  • Fixed an issue with saving gun mod loadouts which would corrupt the setting file
  • Fixed an issue that would cause the player to still take damage with high armour
  • Fixed an issue that caused ammo to be lost when reloading a weapon with an ammo capacity bigger than it's the max value of it's ammo pool
  • Fixed an issue that made it impossible to reset mouses inputs in the rebind menu

Gameplay

  • Added 2 new status effects that modify the max speed
  • The speed boost that you get while sliding has been buffed
  • Modified how the explosion pushes entities so that distance from the center of the explosion matters
  • Stamina regenerates when sliding
    • This let's you move quickly if you alternate between running and sliding at a fast pace
  • Added the kick
    • pressing the kick key (F by default)
    • parries most projectile types
  • You can now parry fire

Levels and Hub

  • Hub
    • Modified dialogue of the Blue Merchant
    • Added other merchants
  • Mission 2
    • Reduced the amount of enemies through out the level
  • Mission 6
    • Added to the game
  • Mission H
    • Added to the game
  • Mission I
    • Added to the game

Enemies

  • Pirate
    • Now pirate enemy has animations
    • Grunt
      • Reduced bullet speed
      • Reduced bullet duration
    • Shotgunner
      • Updated sprite
  • Nest
    • Added to the game
  • Misc
    • Fish
      • Now display damage when hit

Bosses

  • Mary, the Kid
    • Her bouncing attack is slower
    • Now has animations
  • Charles and Samuel, the Twins
    • Now has animations
  • Jacquotte, the Lady
    • Now has animations
  • Lawrence, the Son
    • Now has animations
  • Morgan Reed, the Capitain
    • Added to the game
  • The Heron
    • Added to the game
  • "Lover"
    • Now is working
  • "Wheel of Fortune"
    • Added to the game

Ally/teammates

  • Now all allies have animations
    • Jeanne
      • Updated sprites

Sound, Visual and UI

  • Updated the Grass and Plank textures
  • Added a limit to how big bullet hit particles can be
  • Fixed the time is now properly written
  • Controls for the pause menu was added (no idea how I forgot that)
  • Player now has animations
  • Radio transmissions now scale properly when the render zoom is modified
  • Updated sprite for "dialogue mode" to make it more consistant with the rest of the art style
  • Now shows the inputs for the controller when one is used
  • Bullets parried with a melee attack turn a different colour

Weapons

  • Most of all pistols, revolvers, Shotguns, Rifles, Semi-Autos, Flame Thrower, Rocket launchers and the railgun's sprites are modified based on mods now
  • Now most melee weapons (Slash, Trust and Blunt) now have multiple attacks assinged to the main fire input
  • Pistols
    • War and Peace
      • Higher magazine capacity
  • Revolvers
    • Revolvers can now use the stocks mod
  • Shotguns
    • increased ammo pool for all shotgun
    • Double Barrel Shotgun
      • Updated sprite
    • Well Rounded
      • Updated sprite
  • Rifles
    • increased ammo pool for all rifles
    • Overpowered Toaster
      • Updated sprite
    • Anti-Material Rifle
      • Updated sprite
  • Semi auto rifles
    • Lucky Luty
      • Sprite updated
    • Type-writer
      • Now has a faster fire rate
  • Slash
    • Arming Sword
      • Updated sprite
    • Greatsword
      • Updated sprite
    • Katana of Cringe
      • Updated sprite
  • Laser weapons
    • Railgun
      • Updated sprite
  • Rocket launchers
    • Missile Launcher
      • Updated sprite
  • Grenades
    • T.O.O.B.
      • Reduced damage
  • Flamethrowers
    • Increased ammo pool for all flame throwers
  • Special weapons
    • Briefcase
      • Updated sprite
    • Fishing Rod
      • Updated sprite
    • Captain's Blunder
      • Added to the game
      • Shoots different projectile types at the same time

Weapons mods

  • Underbarrel Railgun
    • The amount of laser shot are affected by the bullets_per_shot value
  • Big Caliber
    • Added to the game
    • Increase damage, bullet size, recoil and weight
    • Ammo get's reduce unless the weapon is a revolver

Skills

  • Le Mat
    • Simplified the skill by removing some weapon class variations
    • Most effect are now based on the projectile shot by the weapon
  • II, La Papesse
    • Removed the debuffs that occur when using it and hitting
    •  gave it a larger radius
    • Burns enemies for longer
    • Recharge rate is smaller
    • Changed description
    • Remove the stealth status effect from enemies
  • IV, L'Empereur
    •  Faster recharge rate
  • XIX, Le Soleil
    • Fixed an issue that caused this skill to cause lag when used

Get No Name TSS

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.