Version 0.5 Changelog
No Name TSS » Devlog
General bug fixes
- Fixed an issue with teleporting back to the gun shop in the hub
- Fixed an issue that made the time spent in a level get reset when loading a checkpoint
- Fixed an issue that would causes cutscenes to always skip
- Fixed an issue with the aim system that would cause the weapom to jitter
- Fixed an issue with saving gun mod loadouts which would corrupt the setting file
- Fixed an issue that would cause the player to still take damage with high armour
- Fixed an issue that caused ammo to be lost when reloading a weapon with an ammo capacity bigger than it's the max value of it's ammo pool
- Fixed an issue that made it impossible to reset mouses inputs in the rebind menu
Gameplay
- Added 2 new status effects that modify the max speed
- The speed boost that you get while sliding has been buffed
- Modified how the explosion pushes entities so that distance from the center of the explosion matters
- Stamina regenerates when sliding
- This let's you move quickly if you alternate between running and sliding at a fast pace
- Added the kick
- pressing the kick key (F by default)
- parries most projectile types
- You can now parry fire
Levels and Hub
- Hub
- Modified dialogue of the Blue Merchant
- Added other merchants
- Mission 2
- Reduced the amount of enemies through out the level
- Mission 6
- Added to the game
- Mission H
- Added to the game
- Mission I
- Added to the game
Enemies
- Pirate
- Now pirate enemy has animations
- Grunt
- Reduced bullet speed
- Reduced bullet duration
- Shotgunner
- Updated sprite
- Nest
- Added to the game
- Misc
- Fish
- Now display damage when hit
- Fish
Bosses
- Mary, the Kid
- Her bouncing attack is slower
- Now has animations
- Charles and Samuel, the Twins
- Now has animations
- Jacquotte, the Lady
- Now has animations
- Lawrence, the Son
- Now has animations
- Morgan Reed, the Capitain
- Added to the game
- The Heron
- Added to the game
- "Lover"
- Now is working
- "Wheel of Fortune"
- Added to the game
Ally/teammates
- Now all allies have animations
- Jeanne
- Updated sprites
- Jeanne
Sound, Visual and UI
- Updated the Grass and Plank textures
- Added a limit to how big bullet hit particles can be
- Fixed the time is now properly written
- Controls for the pause menu was added (no idea how I forgot that)
- Player now has animations
- Radio transmissions now scale properly when the render zoom is modified
- Updated sprite for "dialogue mode" to make it more consistant with the rest of the art style
- Now shows the inputs for the controller when one is used
- Bullets parried with a melee attack turn a different colour
Weapons
- Most of all pistols, revolvers, Shotguns, Rifles, Semi-Autos, Flame Thrower, Rocket launchers and the railgun's sprites are modified based on mods now
- Now most melee weapons (Slash, Trust and Blunt) now have multiple attacks assinged to the main fire input
- Pistols
- War and Peace
- Higher magazine capacity
- War and Peace
- Revolvers
- Revolvers can now use the stocks mod
- Shotguns
- increased ammo pool for all shotgun
- Double Barrel Shotgun
- Updated sprite
- Well Rounded
- Updated sprite
- Rifles
- increased ammo pool for all rifles
- Overpowered Toaster
- Updated sprite
- Anti-Material Rifle
- Updated sprite
- Semi auto rifles
- Lucky Luty
- Sprite updated
- Type-writer
- Now has a faster fire rate
- Lucky Luty
- Slash
- Arming Sword
- Updated sprite
- Greatsword
- Updated sprite
- Katana of Cringe
- Updated sprite
- Arming Sword
- Laser weapons
- Railgun
- Updated sprite
- Railgun
- Rocket launchers
- Missile Launcher
- Updated sprite
- Missile Launcher
- Grenades
- T.O.O.B.
- Reduced damage
- T.O.O.B.
- Flamethrowers
- Increased ammo pool for all flame throwers
- Special weapons
- Briefcase
- Updated sprite
- Fishing Rod
- Updated sprite
- Captain's Blunder
- Added to the game
- Shoots different projectile types at the same time
- Briefcase
Weapons mods
- Underbarrel Railgun
- The amount of laser shot are affected by the bullets_per_shot value
- Big Caliber
- Added to the game
- Increase damage, bullet size, recoil and weight
- Ammo get's reduce unless the weapon is a revolver
Skills
- Le Mat
- Simplified the skill by removing some weapon class variations
- Most effect are now based on the projectile shot by the weapon
- II, La Papesse
- Removed the debuffs that occur when using it and hitting
- gave it a larger radius
- Burns enemies for longer
- Recharge rate is smaller
- Changed description
- Remove the stealth status effect from enemies
- IV, L'Empereur
- Faster recharge rate
- XIX, Le Soleil
- Fixed an issue that caused this skill to cause lag when used
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No Name TSS
Gunsmithing based Twin Stick Shooter
Status | In development |
Author | Seigneur_des_Patates |
Genre | Action, Shooter |
Tags | 2D, Sci-fi, Shoot 'Em Up, Singleplayer, Top-Down, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Status of the game 28, Vivianne mode4 days ago
- Status of the game 27, new version the 30rd of October14 days ago
- Version 0.9 is out!23 days ago
- Status of the game 26, new version the 30rd of October31 days ago
- Status of the game 25, what's ahead53 days ago
- Status of the game 24, Minor Release67 days ago
- Version 0.8 is out!82 days ago
- Status of the game 23, melting the screenAug 10, 2024
- Status of the game 22, progress reportJul 24, 2024
- Version 0.7 is out!Jul 06, 2024
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