Here's what I've done in the past weeks


It's been a bit since I gave an update, so there's a few new thing

>All normal enemies have been implemented
>Started work on bosses by making an intro for them.

>The Zoar Colonists have an alternative to the tank. A buggy strapped with a rocket launcher. It isn't completely done yet.



I've also made some addition for quality of life
>A mini map to help find your way


>Targets in "Eliminate Commanders" mission have a yellow outline

>On the end mission screen, you can see what caused the defeat of your teammates

>Added a fail safe to make sure players and enemies can't end up out of bonds

I am still aiming for a release of version 0.2 before the end of May.

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